About Me Projects Contact

Brook Warner Jensen

Narrative Designer, Writer

Brook Warner Jensen

I write about grand, cosmic forces beyond our control and the ways we can still seize agency within them.

Using diverse branching dialogue structures, unique designs, and a strong technical background, I am always seeking to recreate that feeling I had of being 13 years old, playing Knights of the Old Republic in the dead of night, opening up to a new party member for the first time amidst all the misery of the galaxy around us.

Branching Dialogue

Branching Dialogue

I specialize in writing dynamic, interactive webs of dialogue and prose to build tension, connection, and surprise.

It's You: A Breakup Story features one enormous, single conversation with over 2000 voice-acted lines which simulates the trauma of cutting out a toxic partner from your life. Sense of Harmony uses similar techniques to explore how sex workers navigate boundaries when delivering emotional services to their clients.

My work is heavily influenced by the design philosophies of Jon Ingold in that I firmly believe that structure just as much as content tells the story.

Narrative Design

Narrative Design

I design gameplay to tell story through play. Whether that is the emotionally fraught, tax-filing challenges in OverTaxed or the "cybernetic empathy" in Sense of Harmony, I'm interested in experimenting with the ways mechanics can convey a game's central conflicts and themes.

At Humanoid Origin and the Coalition, I created vignettes and designed gameplay that allowed players to participate in story through play.

Implementation and Pipelines

Implementation and Pipelines

Having worked as a AAA engine and tools programmer for multiple years, I'm proficient with technical implementation and scripting. I've designed and implemented key components and toolkits for dialogue and other storytelling systems at two different AAA studios. As narrative systems touch every part of the game, my tools are always built with user experience and collaboration first.

I am also the lead maintainer of both the Javascript implementation of Articy and a contributor to the C++/Unreal port of the Ink runtime: InkCpp.

Featured Projects

Unnanounced Science-Fiction RPG

Narrative Designer

Single-Player RPG

November 2024

Unnanounced Science-Fiction RPG

Before the studio's closure, I worked as a narrative designer on an unnnanounced single-player roleplaying game in a new science-fiction IP. The game was being built in Unreal Engine 5.

As a designer, I prototyped narrative-focused gameplay verbs, dialogue systems that allowed players to participate in story without leaving gameplay, and puzzle scenarios that required investigation to solve.

As a technical designer, I built the game's dialogue system in C++ and Blueprint to support priority, pause/interrupt/resume, queueing, subtitle balancing, conditionals, and a context-aware bark system. This included the underlying system work, a suite of re-usable actors, and tools usable in-editor by designers and writers.

Gears of War E-Day

Narrative Designer

Third-Person Shooter

April 2023

Gears of War E-Day

The lastest installment in the Gears of War franchise by The Coalition. I worked as a narrative during pre-production and early production in Unreal Engine 5.

On the technical side, I built the library of re-usable actors to make the implementation of narrative moments simple and logical.

On the design side, I built narrative vignettes to populate non-linear spaces that focused on storytelling through gameplay verbs to involve the player in the story without the need for conventional dialogue choices.

Sense of Harmony

Writer, Designer

Interactive Fiction

October 2020

Play Online IFDB Page Watch on YouTube 10th Place IFComp 2020

An evening in the life of Elizabeth Boldan: part-time student, part-time sex worker, full-time cyborg.

Created using Articy and a custom-built web engine, the game explores themes of transhumanism, empathy, and healthy boundaries. I designed the game's central cybernetic empathy mechanic, wrote all the game's prose, and designed the characters.

Created as an experiment, this game was widely successful (placing 10th out of 103 in the 2020 Interactive Fiction Competition) and I am now working on producing a full game using its characters, setting, and system.

It's You: A Breakup Story

Lead Writer, Designer

Visual Novel

August 2018

Steam Page Itch.io Page Let's Play Ink Scripts Kickstarter Page Over 900 Sales Rated Positive on Steam 5 Stars Itch.io

A game with only one ending: breaking up with your abusive boyfriend. An emotional, hour-long phone call disaster simulator.

I worked as the lead writer and designer alongside two other writers, two artists, a voice actor, and a musician. The game was funded through a successful Kickstarter which drew in over $2000 and a number of dedicated fans.

It's You: A Breakup Story

Visual Novel

Breaking Up with Your Boyfriend

The game has only one ending: breaking up with your shitty ex. It's going to be hell though.

NPC Topic Navigation

Josh doesn't want to talk about your relationship. Instead, he constantly tries to shuffle the player back to one of many topics he'd rather rattle on about.

Varied Responses

To keep the game fresh, Josh chooses between many voice-acted alternate lines in common situations like the player not answering quickly enough.

Additional Work

Halloween Demon Party

October 2024

Itch Page Honourable Mention Spooktober 2024
Halloween Demon Party

Visual novel about rescuing your brother while trying to impress your crush

OverTaxed

November 2020

Itch.io Page Wordplay 2020 Commission

A game about reaching out to your niece. A game about helping your Uncle with his taxes.

BloodyCoat

May 2020

Unreleased cybernetic detective prototype built with Unreal and Articy.

Luigi's Mansion 3

October 2019

Luigi's Mansion 3

The third installment in the Luigi's Mansion series. I worked as a writer, tools developer, and engine programmer.

Baking with Betsy

October 2018

Baking with Betsy

An absurdist short story about a housewife who awakens from cryogenic stasis every eight hundred years to bake her dying husband a birthday cake.

Choices Don't Matter

June 2017

Choices Don't Matter

An essay published in First Person Scholar about what it means for a choice to "matter".

Grofast Industries

December 2016

Itch.io Page 5 Star Rating on Itch.io

80k word Twine game about investigating a fatal workplace accident and unpacking your own damage about heroism.

We're All Going to Die

December 2015

Itch.io Page Trailer Most Original Game (GI Jam 2015)

Time looping story puzzle game where the ship explodes every 60 seconds.

In A Flash

September 2015

Itch.io Page 4 Star Rating on Itch.io
In A Flash

Phoenix Wright-style adventure game/visual novel about investigating infidelity.